#ifndef __CHARACTERS_H__
#define __CHARACTERS_H__

#define CHARACTER_TAI 0
#define CHARACTER_TAKATO 1

#define PLAYER_NAME 0
#define PLAYER_PICTURE_NAME 1
#define PLAYER_OVERWORLD_SPRITE_NAME 2

typedef struct _PLAYER_
{
	const char* npcName;
	const char* npcFacePic;
	const char* npcSprite;
		
} PLAYER, *pPLAYER;

const PLAYER player_info[]=
{
    { "Tai", "Tai.bmp", "Tai.bmp" },
    { "Takato", "Tai.bmp", "Tai.bmp" },
    {NULL},
};

#endif
    
